CompletableFuture接口详解

completableFuture实现了CompletionStage接口,如下:

    public CompletableFuture<Void> thenAccept(Consumer<? super T> action) {
        return uniAcceptStage(null, action);
    }

    public CompletableFuture<Void> thenAcceptAsync(Consumer<? super T> action) {
        return uniAcceptStage(asyncPool, action);
    }

    public CompletableFuture<Void> thenAcceptAsync(Consumer<? super T> action,Executor executor) {
        return uniAcceptStage(screenExecutor(executor), action);
    }

    public <U> CompletableFuture<U> thenApply(Function<? super T,? extends U> fn) {
        return uniApplyStage(null, fn);
    }

    public <U> CompletableFuture<U> thenApplyAsync(Function<? super T,? extends U> fn) {
        return uniApplyStage(asyncPool, fn);
    }

    public <U> CompletableFuture<U> thenApplyAsync(Function<? super T,? extends U> fn, Executor executor) {
        return uniApplyStage(screenExecutor(executor), fn);
    }

    public CompletableFuture<Void> thenRun(Runnable action) {
        return uniRunStage(null, action);
    }

    public CompletableFuture<Void> thenRunAsync(Runnable action) {
        return uniRunStage(asyncPool, action);
    }

    public CompletableFuture<Void> thenRunAsync(Runnable action, Executor executor) {
        return uniRunStage(screenExecutor(executor), action);
    }

    public <U,V> CompletableFuture<V> thenCombine(
        CompletionStage<? extends U> other,
        BiFunction<? super T,? super U,? extends V> fn) {
        return biApplyStage(null, other, fn);
    }

    public <U,V> CompletableFuture<V> thenCombineAsync(
        CompletionStage<? extends U> other,
        BiFunction<? super T,? super U,? extends V> fn) {
        return biApplyStage(asyncPool, other, fn);
    }

    public <U,V> CompletableFuture<V> thenCombineAsync(
        CompletionStage<? extends U> other,
        BiFunction<? super T,? super U,? extends V> fn, Executor executor) {
        return biApplyStage(screenExecutor(executor), other, fn);
    }

    public <U> CompletableFuture<Void> thenAcceptBoth(
        CompletionStage<? extends U> other,
        BiConsumer<? super T, ? super U> action) {
        return biAcceptStage(null, other, action);
    }

    public <U> CompletableFuture<Void> thenAcceptBothAsync(
        CompletionStage<? extends U> other,
        BiConsumer<? super T, ? super U> action) {
        return biAcceptStage(asyncPool, other, action);
    }

    public <U> CompletableFuture<Void> thenAcceptBothAsync(
        CompletionStage<? extends U> other,
        BiConsumer<? super T, ? super U> action, Executor executor) {
        return biAcceptStage(screenExecutor(executor), other, action);
    }

    public CompletableFuture<Void> runAfterBoth(CompletionStage<?> other,
                                                Runnable action) {
        return biRunStage(null, other, action);
    }

    public CompletableFuture<Void> runAfterBothAsync(CompletionStage<?> other,Runnable action) {
        return biRunStage(asyncPool, other, action);
    }

    public CompletableFuture<Void> runAfterBothAsync(CompletionStage<?> other,Runnable action, Executor executor) {
        return biRunStage(screenExecutor(executor), other, action);
    }
    public <U> CompletableFuture<U> applyToEither(
        CompletionStage<? extends T> other, Function<? super T, U> fn) {
        return orApplyStage(null, other, fn);
    }

    public <U> CompletableFuture<U> applyToEitherAsync(
        CompletionStage<? extends T> other, Function<? super T, U> fn) {
        return orApplyStage(asyncPool, other, fn);
    }

    public <U> CompletableFuture<U> applyToEitherAsync(
        CompletionStage<? extends T> other, Function<? super T, U> fn,
        Executor executor) {
        return orApplyStage(screenExecutor(executor), other, fn);
    }

    public CompletableFuture<Void> acceptEither(
        CompletionStage<? extends T> other, Consumer<? super T> action) {
        return orAcceptStage(null, other, action);
    }

    public CompletableFuture<Void> acceptEitherAsync(
        CompletionStage<? extends T> other, Consumer<? super T> action) {
        return orAcceptStage(asyncPool, other, action);
    }

    public CompletableFuture<Void> acceptEitherAsync(
        CompletionStage<? extends T> other, Consumer<? super T> action,
        Executor executor) {
        return orAcceptStage(screenExecutor(executor), other, action);
    }

    public CompletableFuture<Void> runAfterEither(CompletionStage<?> other,
                                                  Runnable action) {
        return orRunStage(null, other, action);
    }

    public CompletableFuture<Void> runAfterEitherAsync(CompletionStage<?> other,
                                                       Runnable action) {
        return orRunStage(asyncPool, other, action);
    }

    public CompletableFuture<Void> runAfterEitherAsync(CompletionStage<?> other,
                                                       Runnable action,
                                                       Executor executor) {
        return orRunStage(screenExecutor(executor), other, action);
    }

    public <U> CompletableFuture<U> thenCompose(
        Function<? super T, ? extends CompletionStage<U>> fn) {
        return uniComposeStage(null, fn);
    }

    public <U> CompletableFuture<U> thenComposeAsync(
        Function<? super T, ? extends CompletionStage<U>> fn) {
        return uniComposeStage(asyncPool, fn);
    }

    public <U> CompletableFuture<U> thenComposeAsync(
        Function<? super T, ? extends CompletionStage<U>> fn,
        Executor executor) {
        return uniComposeStage(screenExecutor(executor), fn);
    }

    public CompletableFuture<T> whenComplete(
        BiConsumer<? super T, ? super Throwable> action) {
        return uniWhenCompleteStage(null, action);
    }

    public CompletableFuture<T> whenCompleteAsync(
        BiConsumer<? super T, ? super Throwable> action) {
        return uniWhenCompleteStage(asyncPool, action);
    }

    public CompletableFuture<T> whenCompleteAsync(
        BiConsumer<? super T, ? super Throwable> action, Executor executor) {
        return uniWhenCompleteStage(screenExecutor(executor), action);
    }

    public <U> CompletableFuture<U> handle(
        BiFunction<? super T, Throwable, ? extends U> fn) {
        return uniHandleStage(null, fn);
    }

    public <U> CompletableFuture<U> handleAsync(
        BiFunction<? super T, Throwable, ? extends U> fn) {
        return uniHandleStage(asyncPool, fn);
    }

    public <U> CompletableFuture<U> handleAsync(
        BiFunction<? super T, Throwable, ? extends U> fn, Executor executor) {
        return uniHandleStage(screenExecutor(executor), fn);
    }

首先说明一下已Async结尾的方法都是可以异步执行的,如果指定了线程池,会在指定的线程池中执行,如果没有指定,默认会在ForkJoinPool.commonPool()中执行,下文中将会有好多类似的,都不详细解释了。关键的入参只有一个Function,它是函数式接口,所以使用Lambda表示起来会更加优雅。它的入参是上一个阶段计算后的结果,返回值是经过转化后结果。

  • 初始化CompletableFuture的几种方式:

  • thenAccpet、thenAcceptAsync 是针对结果进行消耗,因为他的入参是Consumer,有入参无返回值 示例如下:

  • thenApply、thenApplyAsync 是针对结果进行转换,有返回值,他的入参是Function,可以使用lambda表达式,示例如下:

  • thenRun、thenRunAsync对上一步的计算结果不关心,执行下一个操作,他的入参是Runnable,无返回值,示例如下:

  • thenCombine、thenCombineAsync 它需要原来的处理返回值,利用这两个返回值,进行转换后返回指定类型的值。

  • thenAcceptBoth、thenAcceptBothAsync 它需要原来的处理返回值,并且other代表的CompletionStage也要返回值之后,利用这两个返回值,进行消耗

  • runAfterBoth、runAfterBothAsync 不关心这两个CompletionStage的结果,只关心这两个CompletionStage执行完毕,之后在进行操作(Runnable)。

  • applyToEither、applyToEitherAsync 两个CompletionStage,谁计算的快,我就用那个CompletionStage的结果进行下一步的转化操作。我们现实开发场景中,总会碰到有两种渠道完成同一个事情,所以就可以调用这个方法,找一个最快的结果进行处理。

  • 示例如下:

  • runAfterEither、runAfterEitherAsync 两个CompletionStage,任何一个完成了都会执行下一步的操作(Runnable)示例如下:

  • 当运行时出现了异常,可以通过exceptionally进行补偿

  • whenComplete、whenCompleteAsync 当运行完成时,对结果的记录。这里的完成时有两种情况,一种是正常执行,返回值。另外一种是遇到异常抛出造成程序的中断。这里为什么要说成记录,因为这几个方法都会返回CompletableFuture,当Action执行完毕后它的结果返回原始的CompletableFuture的计算结果或者返回异常。所以不会对结果产生任何的作用。

    示例如下:

这里也可以看出,如果使用了exceptionally,就会对最终的结果产生影响,它没有口子返回如果没有异常时的正确的值,这也就引出下面我们要介绍的handle。

  • handle、handleAsync 运行完成时,对结果的处理。这里的完成时有两种情况,一种是正常执行,返回值。另外一种是遇到异常抛出造成程序的中断示例如下:

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